Erik Demaine is a Professor in Computer Science at the Massachusetts
Institute of Technology. Demaine's research interests range throughout
algorithms, from data structures for improving web searches to the geometry of
understanding how proteins fold to the computational difficulty of playing
games. He received a MacArthur Fellowship as a “computational geometer
tackling and solving difficult problems related to folding and bending—moving
readily between the theoretical and the playful, with a keen eye to revealing
the former in the latter”. He appears in the recent origami documentary
Between the Folds, cowrote a book about the theory of folding (Geometric Folding Algorithms), and a book about
the computational complexity of games (Games,
Puzzles, and Computation). His interests span the connections between
mathematics and art, particularly sculpture and performance, including
curved-crease sculptures in the permanent collection of
Museum of Modern Art (MoMA), New York.
- I am interested in most areas of research in mathematics and
computer science broadly connected to algorithms.
Particular interests include
- Discrete and computational geometry:
Folding and unfolding,
linkages,
robotics, motion planning, dissections,
simple polygonizations
- Data structures: Dynamic data structures, succinct encodings of
data structures, memory management,
cache-efficient and disk-efficient data structures,
average-case data structures, text indexing
- Algorithms and their analysis: Adaptive computation, graph algorithms,
string matching, randomized algorithms, approximation algorithms,
fixed-parameter algorithms, streaming algorithms
- Complexity theory: Hardness (NP, PSPACE, EXPTIME, EXPSPACE, …),
parameterized complexity
- Combinatorics: Discrete mathematics,
graph theory (matchings, minors, treewidth, …),
combinatorial game theory
- Biology: Protein folding, protein design
(member of the
MIT Computational and Systems Biology
Initiative)
- Network and mobile computing:
Location
(Cricket and
RFID),
sensor networks
(SLAM)
- Computational archaeology/anthropology:
khipu
- In the past, I've been interested in the following areas
(now I would take a more algorithmic slant):
- Programming languages: Concurrent programming, translation
- Parallel and supercomputing: MPI and PVM, parallel computer simulation
- Scientific computing: Sparse matrix computation,
finite element method
My favorite award:
Tetris Master
- Hobbies:
- Countries I've visited (airports don't count):
Argentina,
Austria,
Barbados,
Belgium,
Canada,
Chile,
China
(Hong Kong,
Macau, and
Mainland),
Czech Republic,
Denmark,
England,
Finland,
France,
Germany,
Greece,
Hungary,
India,
Ireland,
Israel,
Italy,
Japan,
Korea,
Luxembourg,
Mexico,
The Netherlands,
Peru,
Spain,
Switzerland,
Taiwan,
Thailand,
United Arab Emirates,
United
States,
Vatican City.
[Map]
- Birthplace: Halifax, Nova Scotia, Canada
- Birthdate: February 28, 1981