Paper by Erik D. Demaine

Erik D. Demaine, Martin L. Demaine, and Rudolf Fleischer, “Solitaire Clobber”, Theoretical Computer Science, volume 313, number 3, February 2004, pages 325–338. Special issue of selected papers presented at the Schloss Dagstuhl Seminar on Algorithmic Combinatorial Game Theory, 2002.

Clobber is a new two-player board game. In this paper, we introduce the one-player variant Solitaire Clobber where the goal is to remove as many stones as possible from the board by alternating white and black moves. We show that a checkerboard configuration on a single row (or single column) can be reduced to about n/4 stones. For boards with at least two rows and two columns, we show that a checkerboard configuration can be reduced to a single stone if and only if the number of stones is not a multiple of three, and otherwise it can be reduced to two stones. We also show that in general it is NP-complete to decide whether an arbitrary Clobber configuration can be reduced to a single stone.

This paper is also available from ScienceDirect.

Ivars Peterson wrote an article describing these results, “Getting Clobbered”, Science News 161(17), April 27, 2002.

The paper is 15 pages.

The paper is available in PostScript (336k), gzipped PostScript (134k), and PDF (157k).
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Related papers:
Clobber_CGames2002 (Solitaire Clobber)
Clobber_TR2002 (Solitaire Clobber)

See also other papers by Erik Demaine.
These pages are generated automagically from a BibTeX file.
Last updated March 27, 2017 by Erik Demaine.