Paper by Erik D. Demaine

Jeffrey Bosboom, Erik D. Demaine, Martin L. Demaine, Adam Hesterberg, Pasin Manurangsi, and Anak Yodpinyanee, “Even 1 × n Edge Matching and Jigsaw Puzzles are Really Hard”, Journal of Information Processing, to appear. Special issue of papers from the 19th Japan Conference on Discrete and Computational Geometry, Graphs, and Games

We prove the computational intractability of rotating and placing n square tiles into a 1 × n array such that adjacent tiles are compatible—either equal edge colors, as in edge-matching puzzles, or matching tab/pocket shapes, as in jigsaw puzzles. Beyond basic NP-hardness, we prove that it is NP-hard even to approximately maximize the number of placed tiles (allowing blanks), while satisfying the compatibility constraint between nonblank tiles, within a factor of 0.9999999702. (On the other hand, there is an easy (1/2)-approximation.) This is the first (correct) proof of inapproximability for edge-matching and jigsaw puzzles. Along the way, we prove NP-hardness of distinguishing, for a directed graph on n nodes, between having a Hamiltonian path (length n − 1) and having at most 0.999999284 (n − 1) edges that form a vertex-disjoint union of paths. We use this gap hardness and gap-preserving reductions to establish similar gap hardness for 1 × n jigsaw and edge-matching puzzles.

The paper is 11 pages.

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Related papers:
Jigsaw1xn_JCDCGGG2016 (Even 1 × n Edge Matching and Jigsaw Puzzles are Really Hard)

See also other papers by Erik Demaine.
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Last updated March 27, 2017 by Erik Demaine.