Paper by Erik D. Demaine

Reference:
Greg Aloupis, Erik D. Demaine, Alan Guo, and Giovanni Viglietta, “Classic Nintendo Games are (Computationally) Hard”, Theoretical Computer Science, volume 586, 2015, pages 135–160.

Abstract:
We prove NP-hardness results for five of Nintendo's largest video game franchises: Mario, Donkey Kong, Legend of Zelda, Metroid, and Pokémon. Our results apply to generalized versions of Super Mario Bros. 1–3, The Lost Levels, and Super Mario World; Donkey Kong Country 1–3; all Legend of Zelda games; all Metroid games; and all Pokémon role-playing games. In addition, we prove PSPACE-completeness of the Donkey Kong Country games and several Legend of Zelda games.

Comments:
This paper is also available from ScienceDirect and as arXiv:1203.1895.

Availability:
The paper is available in PDF (3487k).
See information on file formats.
[Google Scholar search]

Related papers:
Nintendo_FUN2014 (Classic Nintendo Games are (Computationally) Hard)


See also other papers by Erik Demaine.
These pages are generated automagically from a BibTeX file.
Last updated March 12, 2024 by Erik Demaine.