Paper by Erik D. Demaine
- Greg Aloupis, Erik D. Demaine, Alan Guo, and Giovanni Viglietta, “Classic Nintendo Games are (Computationally) Hard”, Theoretical Computer Science, volume 586, 2015, pages 135–160.
- This paper is also available from ScienceDirect and as arXiv:1203.1895.
- Currently unavailable. If you are in a rush for copies,
- [Google Scholar search]
- Related papers:
- Nintendo_FUN2014 (Classic Nintendo Games are (Computationally) Hard)
See also other papers by Erik Demaine.
These pages are generated automagically from a
Last updated January 5, 2017 by