Paper by Erik D. Demaine

Reference:
Greg Aloupis, Erik D. Demaine, Alan Guo, and Giovanni Viglietta, “Classic Nintendo Games are (Computationally) Hard”, Theoretical Computer Science, volume 586, 2015, pages 135–160.

Comments:
This paper is also available from ScienceDirect and as arXiv:1203.1895.

Availability:
Currently unavailable. If you are in a rush for copies, contact me.
[Google Scholar search]

Related papers:
Nintendo_FUN2014 (Classic Nintendo Games are (Computationally) Hard)


See also other papers by Erik Demaine.
These pages are generated automagically from a BibTeX file.
Last updated March 21, 2017 by Erik Demaine.