Paper by Erik D. Demaine
- Greg Aloupis, Erik D. Demaine, Alan Guo, and Giovanni Viglietta, “Classic Nintendo Games are (Computationally) Hard”, Theoretical Computer Science, volume 586, 2015, pages 135–160.
We prove NP-hardness results for five of Nintendo's largest video game
franchises: Mario, Donkey Kong, Legend of Zelda, Metroid, and Pokémon.
Our results apply to generalized versions of Super Mario Bros. 1–3, The
Lost Levels, and Super Mario World; Donkey Kong Country 1–3; all Legend
of Zelda games; all Metroid games; and all Pokémon role-playing games.
In addition, we prove PSPACE-completeness of the Donkey Kong Country games and
several Legend of Zelda games.
- This paper is also available from ScienceDirect and as arXiv:1203.1895.
- The paper is available in PDF (3487k).
- See information on file formats.
- [Google Scholar search]
- Related papers:
- Nintendo_FUN2014 (Classic Nintendo Games are (Computationally) Hard)
See also other papers by Erik Demaine.
These pages are generated automagically from a
Last updated January 8, 2018 by