Paper by Erik D. Demaine
- Noga Alon, Erik D. Demaine, MohammadTaghi Hajiaghayi, and Tom Leighton, “Basic Network Creation Games”, SIAM Journal on Discrete Mathematics, volume 27, number 2, 2013, pages 656–668.
We study a natural network creation game, in which each node locally tries to
minimize its local diameter or its local average distance to other nodes, by
swapping one incident edge at a time. The central question is what structure
the resulting equilibrium graphs have, in particular, how well they globally
minimize diameter. For the local-average-distance version, we prove an upper
bound of 2O(√lg n), a lower bound of 3, a tight
bound of exactly 2 for trees, and give evidence of a general polylogarithmic
upper bound. For the local-diameter version, we prove a lower bound of
and a tight upper bound of 3 for trees. The same bounds apply, up to
constant factors, to the price of anarchy. Our network creation games are
closely related to the previously studied unilateral network creation game.
The main difference is that our model has no parameter α for the link
creation cost, so our results effectively apply for all values of α
without additional effort; furthermore, equilibrium can be checked in
polynomial time in our model, unlike previous models. Our perspective enables
simpler proofs that get at the heart of network creation games.
- This paper is also available from SIAM.
- Unfortunately the proof of Theorem 5 is flawed, but the theorem is still true. Read our erratum for a correct proof.
- The paper is 13 pages.
- The paper is available in PostScript (713k), gzipped PostScript (340k), and PDF (380k).
- See information on file formats.
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- Related papers:
- BasicNetworkCreation_SPAA2010 (Basic Network Creation Games)
- CooperativeNetworkCreation_SIGecom (The Price of Anarchy in Cooperative Network Creation Games)
- NetworkCreation_TALG (The Price of Anarchy in Network Creation Games)
See also other papers by Erik Demaine.
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Last updated September 17, 2018 by