Paper by Erik D. Demaine

Reference:
Joshua Ani, Erik D. Demaine, Dylan Hendrickson, and Jayson Lynch, “Trains, Games, and Complexity: 0/1/2-Player Motion Planning through Input/Output Gadgets”, in Proceedings of the 16th International Conference and Workshops on Algorithms and Computation (WALCOM 2022), edited by Petra Mutzel, Md. Saidur Rahman, and Slamin, Lecture Notes in Computer Science, volume 13174, Jember, Indonesia, March 24–26, 2022, pages 187–198.

Comments:
This paper is also available as arXiv:2005.03192 and from SpringerLink.

Availability:
Currently unavailable. If you are in a rush for copies, contact me.
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Last updated August 19, 2022 by Erik Demaine.