@InProceedings{Doors_FUN2020,
AUTHOR = {Hayashi Ani and Jeffrey Bosboom and Erik D. Demaine and Jenny Diomidova and Della Hendrickson and Jayson Lynch},
authororig = {Joshua Ani and Jeffrey Bosboom and Erik D. Demaine and Yevhenii Diomidov and Dylan Hendrickson and Jayson Lynch},
TITLE = {Walking through Doors is Hard, even without Staircases: Proving {PSPACE}-hardness via Planar Assemblies of Door Gadgets},
BOOKTITLE = {Proceedings of the 10th International Conference on Fun with Algorithms (FUN 2020)},
bookurl = {https://sites.google.com/view/fun2020/home},
MONTH = {September 28--30},
YEAR = 2020,
ADDRESS = {La Maddalena, Italy},
PAGES = {3:1--3:23},
withstudent = 1,
doi = {https://dx.doi.org/10.4230/LIPIcs.FUN.2021.3},
dblp = {https://dblp.org/rec/conf/fun/AniBDDHL21},
comments = {This paper is also available as <A HREF="https://arXiv.org/abs/2006.01256">arXiv:2006.01256</A>, and from <A HREF="https://doi.org/10.4230/LIPIcs.FUN.2021.3">LIPIcs</A>.},
}
We also introduce and analyze a simpler type of door gadget, called the self-closing door. This gadget has two states and only two tunnels, similar to the “open” and “traverse” tunnels of doors, except that traversing the traverse tunnel also closes the door. In a variant called the symmetric self-closing door, the “open” tunnel can be traversed if and only if the door is closed. We prove that it is PSPACE-complete to decide whether an agent can move from one location to another through a planar assembly of either type of self-closing door. Then we apply this framework to prove new PSPACE-hardness results for several 3D Mario games and Sokobond.