Paper by Erik D. Demaine
- Reference:
- Hayashi Ani, Michael Coulombe, Erik D. Demaine, Jenny Diomidova, Timothy Gomez, Della Hendrickson, and Jayson Lynch, “Complexity of Motion Planning of Arbitrarily Many Robots: Gadgets, Petri Nets, and Counter Machines”, in Proceedings of the 2nd Symposium on Algorithmic Foundations of Dynamic Networks (SAND 2023), edited by David Doty and Paul G. Spirakis, LIPIcs, volume 257, June 19–21, 2023, 5:1–5:21.
- Abstract:
-
We extend the motion-planning-through-gadgets framework to several new
scenarios involving various numbers of robots/agents, and analyze the
complexity of the resulting motion-planning problems. While past work
considers just one robot or one robot per player, most of our models allow for
one or more locations to spawn new robots in each time step, leading to
arbitrarily many robots. In the 0-player context, where all motion is
deterministically forced, we prove that deciding whether any robot ever
reaches a specified location is undecidable, by representing a counter
machine. In the 1-player context, where the player can choose how to move the
robots, we prove equivalence to Petri nets, EXPSPACE-completeness for reaching
a specified location, PSPACE-completeness for reconfiguration, and
ACKERMANN-completeness for reconfiguration when robots can be destroyed in
addition to spawned. Finally, we consider a variation on the standard
2-player context where, instead of one robot per player, we have one robot
shared by the players, along with a ko rule to prevent immediately undoing the
previous move. We prove this impartial 2-player game EXPTIME-complete.
- Comments:
- This paper is also available from LIPIcs and as arXiv:2306.01193.
- Availability:
- The paper is available in PDF (1061k).
- See information on file formats.
- [Google Scholar search]
See also other papers by Erik Demaine.
These pages are generated automagically from a
BibTeX file.
Last updated November 27, 2024 by
Erik Demaine.