BibTeX
@Article{Nintendo_TCS,
AUTHOR = {Greg Aloupis and Erik D. Demaine and Alan Guo and Giovanni Viglietta},
TITLE = {Classic {Nintendo} Games are (Computationally) Hard},
JOURNAL = {Theoretical Computer Science},
journalurl = {https://www.journals.elsevier.com/theoretical-computer-science},
VOLUME = 586,
YEAR = 2015,
PAGES = {135--160},
replaces = {Nintendo_FUN2014},
papers = {Nintendo_FUN2014},
dblp = {https://dblp.org/rec/journals/tcs/AloupisDGV15},
comments = {This paper is also available from <A HREF="http://dx.doi.org/10.1016/j.tcs.2015.02.037">ScienceDirect</A> and as <A HREF="http://arXiv.org/abs/1203.1895">arXiv:1203.1895</A>.},
}