Paper by Erik D. Demaine
- Reference:
- MIT Hardness Group, Hayashi Ani, Josh Brunner, Erik D. Demaine, Jenny Diomidova, Timothy Gomez, Della Hendrickson, Yael Kirkpatrick, Jeffery Li, Jayson Lynch, Ritam Nag, and Frederick Stock, “Agent Motion Planning as Block Asynchronous Cellular Automata: Pushing, Pulling, Suplexing, and More”, in Proceedings of the 21st International Conference on Unconventional Computation and Natural Computation (UCNC 2024), Lecture Notes in Computer Science, volume 14776, Pohang, Korea, June 17–21, 2024, pages 219–236.
- Abstract:
-
In this paper, we explore how agent reachability problems from motion
planning, games, and puzzles can be generalized and analyzed from the
perspective of block asynchronous cellular automata, inspired by asynchronous
cellular automata, surface chemical reaction networks, and similar rewriting
dynamical systems. Specifically, we analyze square grids with three or four
cell types (states) that model motion planning with blocks: an agent which
occurs uniquely, empty space, blocks, and (optionally) fixed walls. The agent
can freely exchange with (walk through) empty space, and can interact with
blocks according to a single local asynchronous 3-cell replacement rule; the
goal is for the agent to reach a specified destination (reachability). This
setting generalizes well-studied motion-planning problems such as Push-1F and
Pull-1F, which are known to be PSPACE-complete. We analyze all 40 possible
3-cell replacement rules (22 that conserve blocks so are naturally in PSPACE,
and 18 that create or destroy blocks so are naturally in NP), and except for a
few open problems, characterize their complexity — ranging from L to NL to
as hard as Planar Monotone Circuit Value Problem to P-complete to NP-complete
to PSPACE-complete.
- Comments:
- This paper is also available from SpringerLink.
- Availability:
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Last updated December 28, 2024 by
Erik Demaine.