Equipped with these tools, we analyze the complexity of counting solutions to Constraint Graph Satisfiability (CGS), a framework previously used to prove NP-hardness (and PSPACE-hardness) of many puzzles and games. We prove CGS ASP-hard, meaning that there is a parsimonious reduction (with algorithmic bijection on solutions) from every NP search problem, which implies #P-completeness. Then we analyze CGS restricted to various subsets of features (vertex and edge types), and prove most of them either easy (in FP) or hard (#P-complete). Most of our results also apply to planar constraint graphs. CGS is thus a second powerful framework for proving problems #P-hard, with reductions requiring very few gadgets.