Dissection Font 
by Erik Demaine, Martin Demaine, Donald E. Knuth, Yushi Uno, 2018 


In these fonts, each letter or digit or ampersand can be dissected (cut into pieces such that those pieces rearrange) into a 6 × 6 square. The dissections all happen to be polyomino dissections, and they allow translation, rotation, and reflection in the piece rearrangement. There are three different fonts, each using up to 2, 3, or 4 pieces in each dissection. Of course, with more pieces, it is easier to get nicerlooking letters. The 4piece font uses some disconnected pieces (but still each piece moves as a single unit), while the 2 and 3piece fonts use connected pieces. The 4piece font is the only one where we achieve uniform letter heights.
The 3 and 4piece font come from a draft of The Art of Computer Programming, volume 4, prefascicle 9B “A Potpourri of Puzzles”, where Knuth poses (and solves) two exercises in mathematical/puzzle font design. See Knuth's December 2018 profile in the New York Times. These fonts were originally presented at Knuth's 80th Birthday Party in January 2018.
Each font can be presented in a fully solved form (“Dissection in both forms”) or in a variety of puzzle forms. “Letter without dissection” is the hardest form: the puzzle for each letter is to find a dissection with the specified number of pieces into a 6 × 6 square. In “Dissection in form of letter”, the puzzle is to find the rearrangement of the letter into the square (a relatively easy puzzle). In “Dissection in form of square”, the puzzle is to figure out which letter the pieces can rearrange into; this form is a puzzle font in the sense that reading the message requires solving the puzzle.
Check out other mathematical and puzzle fonts. • Feedback or not working? Email Erik.