Paper by Erik D. Demaine
- Reference:
- Lily Chung and Erik D. Demaine, “Celeste is PSPACE-hard”, in Abstracts from the 23rd Thailand-Japan Conference on Discrete and Computational Geometry, Graphs, and Games (TJCDCGGG 2021), September 3–5, 2021, pages 76–77.
- Abstract:
-
We investigate the complexity of the platform video game Celeste. We prove
that navigating Celeste is PSPACE-hard in four different ways, corresponding
to different subsets of the game mechanics.
- Comments:
- The full paper is available as arXiv:2211.11839.
- Availability:
- The abstract is available in PDF (282k).
- See information on file formats.
- [Google Scholar search]
- Related papers:
- Celeste_TJM (Celeste is PSPACE-hard)
See also other papers by Erik Demaine.
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Last updated November 27, 2024 by
Erik Demaine.