Paper by Erik D. Demaine

Reference:
Lily Chung and Erik D. Demaine, “Celeste is PSPACE-hard”, in Abstracts from the 23rd Thailand-Japan Conference on Discrete and Computational Geometry, Graphs, and Games (TJCDCGGG 2021), September 3–5, 2021, pages 76–77.
BibTeX
@InProceedings{Celeste_TJCDCGGG2021,
  AUTHOR        = {Lily Chung and Erik D. Demaine},
  TITLE         = {Celeste is {PSPACE}-hard},
  BOOKTITLE     = {Abstracts from the 23rd Thailand-Japan Conference on Discrete and Computational Geometry, Graphs, and Games (TJCDCGGG 2021)},
  bookurl       = {https://www.math.science.cmu.ac.th/tjcdcggg/},
  MONTH         = {September 3--5},
  YEAR          = 2021,
  PAGES         = {76--77},

  comments      = {The full paper is available as <A HREF="https://arXiv.org/abs/2211.11839">arXiv:2211.11839</A>.},
  paperkind     = {abstract},
  unrefereed    = 1,
  withstudent   = 1,
  papers        = {Celeste_TJM},
}

Abstract:
We investigate the complexity of the platform video game Celeste. We prove that navigating Celeste is PSPACE-hard in four different ways, corresponding to different subsets of the game mechanics.

Comments:
The full paper is available as arXiv:2211.11839.

Availability:
The abstract is available in PDF (282k).
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Related papers:
Celeste_TJM (Celeste is PSPACE-hard)


See also other papers by Erik Demaine.
These pages are generated automagically from a BibTeX file.
Last updated January 22, 2026 by Erik Demaine.