Paper by Erik D. Demaine
- Reference:
- Lily Chung and Erik D. Demaine, “Celeste is PSPACE-hard”, Thai Journal of Mathematics, volume 21, number 4, December 2023, pages 671–686.
- Abstract:
-
We investigate the complexity of the platform video game Celeste. We prove
that navigating Celeste is PSPACE-hard in five different ways, corresponding
to different subsets of the game mechanics. In particular, we prove the game
PSPACE-hard even without player input.
- Comments:
- The paper is also available as arXiv:2211.11839 and from the journal.
- Availability:
- The paper is available in PDF (844k).
- See information on file formats.
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- Related papers:
- Celeste_TJCDCGGG2021 (Celeste is PSPACE-hard)
See also other papers by Erik Demaine.
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Last updated November 12, 2024 by
Erik Demaine.