Paper by Erik D. Demaine

Reference:
Lily Chung and Erik D. Demaine, “Celeste is PSPACE-hard”, Thai Journal of Mathematics, volume 21, number 4, December 2023, pages 671–686.

Abstract:
We investigate the complexity of the platform video game Celeste. We prove that navigating Celeste is PSPACE-hard in five different ways, corresponding to different subsets of the game mechanics. In particular, we prove the game PSPACE-hard even without player input.

Comments:
The paper is also available as arXiv:2211.11839 and from the journal.

Availability:
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Related papers:
Celeste_TJCDCGGG2021 (Celeste is PSPACE-hard)


See also other papers by Erik Demaine.
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Last updated November 12, 2024 by Erik Demaine.